
An Introduction to Mobile Augmented Reality Applications
At OST, we’ve had numerous conversations with clients and potential clients about augmented reality (AR). Augmented reality has become increasingly popular in the last few years and an exciting frontier in the mobile space. According to Statista and the Digital Journal, the market value of AR applications is estimated to reach around $200 billion or more by 2028. Additionally, 71% of consumers prefer to order online from shops that utilize AR if no brick-and-mortar shop is available.
For this article, we’ve created a (relatively) comprehensive guide to AR, discussing the basics of mobile augmented reality, looking at potential business use cases and evaluating development platforms that best suit your specific AR software needs.
What Is Augmented Reality?
Augmented reality integrates digital information with a user’s real-world space using technology to create an enhanced version of reality viewed through an interface — such as a mobile app. That is a high-level definition, but what does all that mean?
Typically, the precise way augmented reality places items in the user’s 3D space varies from device to device. For mobile devices, the camera on the back of a user’s device can calculate and detect surfaces based on how light interacts with different planes.
Below, we’ll break down the differences between iOS and Android devices:
On iOS devices, the LiDAR sensors can scan and measure the distance between the camera and objects in its surroundings by pulsing rays of light similar to radio waves but with infrared light instead. This sensor allows incredibly accurate mapping of surroundings and more seamless integration of virtual objects as they are placed in a real-world space, enabling proper lighting and physics values to be attributed. Hence, it reacts to the user’s plane more accurately. All the information gathered from the LiDAR sensors and camera is fed into ARKit, and iOS AR SDK and translated to the model placed in the user’s environment.
Common Types of AR
Now that we’ve explained what AR is, we will dive into the several types of AR and how each functions differently while accomplishing the same general end goal — presenting an object into the user’s 3D space. Below are the most common types of AR:
Markerless AR
Markerless AR does not require input from our real-world environment, meaning no specific surface, color, or shape exists in the user’s space for a 3D model or object to render. Most of the time, however, the developer still accounts for plane detection, so the objects are aware of things like the ground or walls.
For example, users of the Pokémon GO mobile game can view and interact with Pokémon placed in their environment. And Amazon uses Markerless AR when rendering a product demo, such as furniture or paint. Their mobile application allows users to move objects within their space while taking the shape of the area into account and reacting accordingly.
Marker-Based AR
Marker-based AR requires an item or marker for the AR object to recognize and track to ensure it is properly placed in the user’s space. Often the scene presented by the tag is related to its marker in some way or another. Marker-based AR is a prevalent type used in art exhibitions or museums where AR objects are associated with an artist’s collection. Marker-based AR is also commonly used for business cards to showcase 3D models in a compact and interactive format.
Projection AR
Projection AR does not require a mobile device to show AR objects. Instead, the object is superimposed onto a plane by a projector or other device so that multiple people in the same space can view the item without using individual devices. An example would be projection mapping, which BMW recently used during the launch of their new vehicle to show the different customizable designs. Another example of projection AR is hologram and hologram performers.
Why Are Organizations Using Mobile Augmented Reality?
With the growing adoption of e-commerce services, organizations understand the importance of utilizing digital solutions to optimize the selling process of products and services. And when it comes to AR, companies have several opportunities to drive new value. From furniture to fun, consumers and businesses are using AR in their day-to-day lives. Whether it’s developing a new frontier in mobile gaming, creating interactive maps and travel functions, designing room layouts, customizing vehicles, or creating an augmented reality medical room, there are numerous possibilities for businesses to invest in AR experiences.
For example, augmented reality product configurators allow consumers to easily configure custom designs and digitally position a product model into their real-world space, helping to visualize a product in context before buying it. Through this virtual “try before you buy” experience, consumers can visualize, place and configure a product in context before making a purchase.
Best Mobile AR Development Platforms
Before starting development work, organizations need to decide what type of application they need to best fit their AR needs: native or cross-platform.
Native development allows users to utilize the best features of platform-specific software. In contrast, cross-platform enables you to build out the application for Android and iOS without creating two different applications that may look or behave differently.
Once the type of application is selected, it’s time to focus on what development tool to use. For this article, we will focus on the most fleshed-out and accessible tools for creating an application, highlighting the benefits and limitations of each option in the AR space.
ARKit (Native Swift Development)
ARKit is the main framework for creating iOS augmented reality applications in Swift (an object-oriented language most closely related to Objective-C). Having released their newest version, ARKit 6, as of September 2022, Apple’s AR solution boasts plenty of new features that optimize the development process. This framework uses both Swift and SwiftUI to build out its applications.
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ARCore is a platform developed by Google to build augmented reality experiences released in March of 2018. ARCore is a cross-platform SDK that uses motion tracking and a camera to keep track of points in space to create an understanding of the world and users’ positioning. This understanding allows the user to place objects, make annotations, or use the data to change how your application integrates with the world.
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Unity is a powerful rendering engine, created and distributed for use in June 2005, typically known for its game development capabilities. As a rendering engine, this powerful cross-platform software provides an interface that gives organizations access to all the essential tools needed for 2D and 3D development in one place.
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Xamarin Forms is an open-source Windows UI framework that allows developers to build Android and iOS applications. Xamarin added augmented reality capabilities in October 2018 and continues to be a popular cross-platform mobile app development framework.
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No matter what AR development platform is used, our team of experts will work alongside your organization to avoid and overcome the biggest challenges of developing a mobile AR application to drive immediate value.
OST: Your Mobile AR Development Partner
At OST, we help businesses of all sizes strategically develop, support and optimize AR applications. We can help your organization at any stage of development, from answering your AR questions to planning and creating your organization’s AR application. We have a proven process for working alongside clients, building alignment across teams, executing projects efficiently, supporting mobile products over the long term and analyzing data to drive new insights for your business. Whether you are seeking help with IoT devices, connected products, or AR applications, OST is ready to help you with all your mobile needs. Contact OST today!
This content was originally published here.