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Augmented Reality Market [2022] | Size, Share, Growth Rate, Company Profiles, Demand, Key Finding, Revenue and Gross Margin, Market Drivers, Opportunities, Challenges and Risks Factors Analysis by 2031

Kenneth Research, in its repository of market research reports, have recently added a report on Augmented Reality Market which emphasizes on the latest trends, key opportunities, drivers, and the challenges associated with the growth of the market during the forecast period, i.e., 2022-2031. The Augmented Reality Market is anticipated to grow primarily on account of the growing trade of ICT goods and services worldwide. According to the statistics by the World Bank, the exports of ICT goods globally increased from 11.164% of total goods exports in 2017 to 11.53% of total goods exports in 2019.

U S Market recovers fast; In a release on May 4th 2021, the U.S. Bureau and Economic Analysis and U.S. Census Bureau mention the recovery in the U.S. International trade in March 2021. Exports in the country reached $200 billion, up by $12.4 billion in Feb 2021. Following the continuous incremental trend, imports tallied at $274.5 billion, picked up by $16.4 billion in Feb 2021. However, as COVID19 still haunts the economies across the globe, year-over-year (y-o-y) average exports in the U.S. declined by $7.0 billion from March 2020 till March 2021 whilst imports increased by $20.7 billion during the same time. This definitely shows how the market is trying to recover back and this will have a direct impact on the Healthcare/ICT/Chemical industries, creating a huge demand for Augmented Reality Market products.

Request To Download Sample of This Strategic Report: https://www.kennethresearch.com/sample-request-10013433

Moreover, increase in ICT spending around the globe for hardware, software, services, new technologies and telecom among others is also anticipated to contribute to the growth of the market in the coming years. The spending on new technologies recorded around USD 0.6 million in 2018 and is further estimated to reach close to USD 1.3 million by 2023. The total ICT spending around the globe further recorded close to USD 5 million in 2019 and is further.

Global Augmented Reality Market to reach USD 149 billion by 2025.Global Augmented Reality Market valued approximately USD 4.32 billion in 2017 is anticipated to grow with a healthy growth rate of more than 55.73% over the forecast period 2018-2025. The major driving factors that are concentrated with augmented reality are increasing penetration of technological advancements, growing adoption of E-commerce and retail sectors across the world and rising demand in healthcare. High implementation cost and issues such as less storage and slow processing are the major restraining factors that negatively impact the augmented reality market. In addition, increasing awareness regarding tracking customer transactions, recording sales and calculating bills is boosting the growth of the market.

Augmented reality refers to indirect view of physical environment whose elements are augmented with inputs such as sound, video or graphics. Hardware sub-segment is expected to hold a major share of the augmented reality market by component owing to the increasing penetration of technology across applications. Augmented reality is responsible for transforming the world of education and healthcare with its various applications. Due to usage of augmented reality results in increase sales and improve notoriety. By taking advantage of augmented reality, the brand or the company can both attract new audiences and retain its existing customers.

The regional analysis of Global Augmented Reality Market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America and Rest of the World. North America is the leading/significant region across the world in terms of market share followed by Europe and Asia-Pacific region. Due to increasing technological advancements and rising popularity in augmented reality activated devices in North America dominating by US and Canada. Whereas, owing to the countries such as China, Japan, and India, Asia Pacific region is anticipated to exhibit higher growth rate / CAGR over the forecast period 2018-2025 due to major changes in technological adoption and advancements.

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Product:

*Head Mounted Display
*Head-Up Display
*Handheld Devices

By Demand:

*Retail
*Consumer Electronics
*Automotive

By Regions:
North America
U.S.
Canada
Europe
UK
Germany
Asia Pacific
China
India
Japan
Latin America
Brazil
Mexico
Rest of the World

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Furthermore, years considered for the study are as follows:

Historical year – 2015, 2016
Base year – 2017
Forecast period – 2018 to 2025

The industry is seeming to be fairly competitive. Some of the leading market players include, Google Inc., Microsoft Corporation, PTC, Wikitude GmbH, Daqri, Zugara Inc., Blippar, Upskill, Magic Leap, Osterhout Design group, Infinity Augmented Reality, Samsung Electronics Co. Ltd., Atheer Inc. Ltd. , Apple, Facebook Inc., Scope AR, Inglobe Technologies, Embitel Technologies, Seiko Epson Corporations , Marxent Labs LLC, Catchoom Technologies, HTC Corporations, Qualcomm, Rockwell Collins Inc. and so on. Acquisitions and effective mergers are some of the strategies adopted by the key manufacturers. New product launches and continuous technological innovations are the key strategies adopted by the major players.

Target Audience of the Global Augmented Reality Market in Market Study:

*Key Consulting Companies & Advisors
*Large, medium-sized, and small enterprises
*Venture capitalists
*Value-Added Resellers (VARs)
*Third-party knowledge providers
*Investment bankers
*Investors

TABLE OF CONTENTS
Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Key Trends
1.3. Global & Segmental Market Estimates & Forecasts, 2015-2025 (USD Billion)
1.3.1. Augmented Reality, by Product, 2015-2025 (USD Billion)
1.3.2. Augmented Reality, by Demand, 2015-2025 (USD Billion)
1.3.3. Augmented Reality, by Region, 2015-2025 (USD Billion)
1.4. Estimation Methodology
1.5. Research Assumption

Chapter 2. Augmented Reality Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Industry Evolution
2.2.2. Scope of the Study
2.3. Years Considered for the Study
2.4. Currency Conversion Rates

Chapter 3. Augmented Reality Dynamics
3.1. See Saw Analysis
3.1.1. Market Drivers
3.1.2. Market Challenges
3.1.3. Market Opportunities

Chapter 4. Augmented Reality Industry Analysis
4.1. Porter’s 5 Force Model
4.1.1. Bargaining Power of Buyers
4.1.2. Bargaining Power of Suppliers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.1.6. Futuristic Approach to Porter’s 5 Force Model
4.2. PEST Analysis
4.2.1. Political Scenario
4.2.2. Economic Scenario
4.2.3. Social Scenario
4.2.4. Technological Scenario
4.3. Value Chain Analysis
4.3.1. Supplier
4.3.2. Manufacturers/Service Provider
4.3.3. Distributors
4.3.4. End-Users
4.4. Key Buying Criteria
4.5. Regulatory Framework
4.6. Cost Structure Analysis
4.6.1. Raw Material Cost Analysis
4.6.2. Manufacturing Cost Analysis
4.6.3. Labour Cost Analysis
4.7. Investment Vs Adoption Scenario
4.8. Analyst Recommendation & Conclusion

Chapter 5. Augmented Reality, by Product Type
5.1. Market Snapshot
5.2. Market Performance – Potential Model
5.3. Key Market Players
5.4. Augmented Reality, Sub Segment Analysis
5.4.1. Head Mounted Display
5.4.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
5.4.1.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
5.4.2. Head-Up Display
5.4.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
5.4.2.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
5.4.3. Handheld Device
5.4.3.1. Market estimates & forecasts, 2015-2025 (USD Billion)
5.4.3.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)

Chapter 6. Augmented Reality, by Demand Type
6.1. Market Snapshot
6.2. Market Performance – Potential Model
6.3. Key Market Players
6.4. Augmented Reality, Sub Segment Analysis
6.4.1. Retail
6.4.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)

Download Sample PDF of this Report: – https://www.kennethresearch.com/sample-request-10013433

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Kenneth Research provides scheduled syndicated reports that help industry professionals and organizations decipher market trends to take significant decisions and plan strategies. We cater to a wide range of industries including healthcare & pharmaceuticals, ICT & telecom, automotive & transportation, energy & power, chemicals, FMCG & food, aerospace & defence, among others. Our research team ensures to track and analyze the industry on a regular basis to offer strategic business consultancy services on a global level. We, at Kenneth Research, are adept at capturing descriptive insights on crucial topics to help our clients make their informed decisions.

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